AI Insights · Timothy · July 2021
Top 5 Racing Games Performance in Peru for Q2 2021
Analyzing the performance of the top racing games in Peru for Q2 2021, focusing on weekly downloads, revenue, and active users.
In the second quarter of 2021, the top five racing games on a unified platform in Peru showed varied performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the data provided by Sensor Tower for Mario Kart Tour, Need for Speed No Limits, Asphalt Legends Unite, Asphalt 8: Airborne, and Garena Speed Drifters.
Mario Kart Tour from Nintendo Co., Ltd. experienced a fluctuating trend in weekly revenue, peaking around $2.9K during the week of May 10, 2021. Weekly downloads for this game saw a significant rise to approximately 12.4K in the week of May 17, while weekly active users hit a high of around 67.1K during the same period.
Need for Speed No Limits by Electronic Arts showed a steady increase in weekly revenue, reaching about $1.9K in mid-June. Weekly downloads also climbed, peaking at nearly 10K in the last week of June. The game saw a notable rise in weekly active users, from around 35.5K at the end of May to approximately 46.7K by the end of June.
Asphalt Legends Unite from Gameloft maintained a weekly revenue trend around $1.8K in the early part of the quarter, with a decline to about $812 by the end of June. Weekly downloads showed an increase, peaking at roughly 5.8K during the week of June 7. Active users for the game rose steadily, reaching around 27.8K in early June before stabilizing at approximately 26.7K by the end of the month.
Asphalt 8: Airborne, also by Gameloft, saw its weekly revenue fluctuate, with a peak of about $985 in late May. Weekly downloads increased significantly, reaching around 11.7K by the week of June 21. The game’s weekly active users also showed a positive trend, rising from about 13.4K at the end of March to approximately 25.6K by the end of June.
Garena Speed Drifters from GARENA INTERNATIONAL I PRIVATE LIMITED had a relatively lower revenue trend, peaking at around $923 in mid-April. Weekly downloads saw an increase, with a notable peak of about 1.2K in the first week of June. The game’s weekly active users showed growth, rising from around 3.4K at the end of May to approximately 4.4K in early June.
For more detailed insights and data, visit Sensor Tower’s platform.